Stanford University
Abstract:AI benchmarks have well-documented limitations, with prior work examining contamination, saturation, and construct underspecification. Aggregation has received far less attention: benchmarks are typically summarized by uniformly averaging item-level scores, implicitly treating every test item as equally valuable. We model benchmarking as a multitask principal-agent game and show that the welfare loss from a benchmark is determined jointly by three item-level primitives: alignment with normative welfare priorities, marginal improvability, and performance variance. We translate the theory into an audit framework that ranks items along each of these three axes, and apply it to OLMES items using WORKBank for welfare, the EvoLM 4B suite for improvability, and the PolyPythias 410M panel for variance. The framework surfaces items that are Pareto-inferior within OLMES subject to a pro-worker welfare operationalization. All code is available at https://github.com/stair-lab/principal-agent-benchmarks.
Abstract:Backpropagation is the default learning rule for artificial neural networks and is often treated as the settled approach whenever differentiability is available. In this work, we revisit this convention through a theoretical lens of sample efficiency. We introduce a unified vectorized feedback framework for loss-based and reward-based learning on computational graphs, in which synthetic gradients emerge as a natural alternative to backpropagation. We characterize the conditions under which synthetic gradients can achieve a lower gradient-estimation mean squared error than backpropagation. We construct examples illustrating that this sample efficiency advantage can be arbitrarily large. Experiments on contextual bandits and reinforcement learning tasks demonstrate the potential of our theoretical findings.
Abstract:While aggregate leaderboard scores drive AI development, they contain substantial measurement noise whose sources and magnitudes remain unquantified, making it unclear when rankings reflect genuine capability differences versus evaluation artifacts. We introduce a framework for measuring the latent landscape in AI benchmark ecosystems. Applying Confirmatory Factor Analysis (CFA) and Generalizability Theory to 4,000+ models from the Open LLM Leaderboard, we decompose sources of ranking variance and establish: (1) structures assumed in current reporting practice underestimate the strength of relationships between benchmarks; (2) evidence of local dependence among leaderboard items, undermining uses of benchmarks as measurement instruments under current scoring systems; (3) contributor metadata explains more rank-relevant variance ($\approx9\%$) than architecture or deployment categories in this context; (4) a manifest-score "scaling law" slope has low reliability ($R_β=0.53$); by contrast, the latent general-factor size slope is highly stable across ecosystem controls ($R_g=0.97$). We are able to provide unique insights into benchmark dynamics, such as which benchmarks are a function of LLM size and which can be oppositely impacted by post-training practices. We provide actionable diagnostics to determine how benchmark rankings can be trusted and how benchmark design can be improved.
Abstract:Post-training has split large language model (LLM) alignment into two largely disconnected tracks. Online reinforcement learning (RL) with verifiable rewards drives emergent reasoning on math and code but depends on a programmatic verifier that cannot reach open-ended tasks, while preference optimization handles open-ended generation yet forgoes the continuous exploration that powers online RL. Closing this gap requires a verifier for open-ended quality, but a scalar reward model is the wrong shape for the job. Quality is multi-dimensional, and any scalar score is an incomplete proxy that lets online RL collapse onto whichever axis the score is most sensitive to. We turn instead to the General Preference Model (GPM), which embeds responses into $k$ skew-symmetric subspaces and represents preference as a structured, intransitivity-aware comparison. Building on this, we propose General Preference Reinforcement Learning (GPRL), which carries the $k$-way structure through to the policy update. GPRL computes per-dimension group-relative advantages, normalizes each on its own scale so no axis can dominate, and aggregates them with context-dependent eigenvalues. The same structure powers a closed-loop drift monitor that detects single-axis exploitation and corrects it on the fly by reweighting dimensions and tightening the trust region. Starting from $\texttt{Llama-3-8B-Instruct}$, GPRL reaches a length-controlled win rate of $56.51\%$ on AlpacaEval~2.0 while also outperforming SimPO and SPPO on Arena-Hard, MT-Bench, and WildBench by resisting reward hacking across extended training runs.
Abstract:Distillation attacks create a deployment trade-off for model providers: the same outputs that make a model more useful can also make it easier to imitate. We study this trade-off through a minimax game between a utility-constrained teacher and an adaptive student. Our framework yields tractable one-sided response rules: an adaptive evaluation rule in which the student reweights high-value examples, and a teacher-side defense template that suppresses outputs most useful for distillation. From a cheap proxy for example value, we derive Product-of-Experts (PoE), a simple forward-pass-only defense that combines the teacher with a proxy student during generation. Empirically, adaptive evaluation reveals a large passive--adaptive gap: on state-of-the-art defenses, adaptive students recover substantially more capability than passive evaluation suggests on GSM8K and MATH. Under this stronger evaluation, the apparent robustness gap between expensive defenses and PoE narrows considerably, while PoE remains substantially cheaper and preserves higher-quality reasoning traces. Overall, our results suggest that strong distillation remains difficult to stop, and that progress on antidistillation should be judged against adaptive students rather than passive ones. Our code is available at: https://github.com/ysfalh/distillation-game.
Abstract:AI agents are increasingly deployed across diverse domains to automate complex workflows through long-horizon and high-stakes action executions. Due to their high capability and flexibility, such agents raise significant security and safety concerns. A growing number of real-world incidents have shown that adversaries can easily manipulate agents into performing harmful actions, such as leaking API keys, deleting user data, or initiating unauthorized transactions. Evaluating agent security is inherently challenging, as agents operate in dynamic, untrusted environments involving external tools, heterogeneous data sources, and frequent user interactions. However, realistic, controllable, and reproducible environments for large-scale risk assessment remain largely underexplored. To address this gap, we introduce the DecodingTrust-Agent Platform (DTap), the first controllable and interactive red-teaming platform for AI agents, spanning 14 real-world domains and over 50 simulation environments that replicate widely used systems such as Google Workspace, Paypal, and Slack. To scale the risk assessment of agents in DTap, we further propose DTap-Red, the first autonomous red-teaming agent that systematically explores diverse injection vectors (e.g., prompt, tool, skill, environment, combinations) and autonomously discovers effective attack strategies tailored to varying malicious goals. Using DTap-Red, we curate DTap-Bench, a large-scale red-teaming dataset comprising high-quality instances across domains, each paired with a verifiable judge to automatically validate attack outcomes. Through DTap, we conduct large-scale evaluations of popular AI agents built on various backbone models, spanning security policies, risk categories, and attack strategies, revealing systematic vulnerability patterns and providing valuable insights for developing secure next-generation agents.
Abstract:Large language models offer a tempting solution to address the peer review crisis. This position paper argues that today's AI systems should not be used to produce paper reviews. We ground this position in an empirical comparison of human- versus AI-generated ICLR 2026 reviews and an evaluation of the effect of automated paper rewriting on different AI reviewers. We identify two critical issues: 1) AI reviewers exhibit a hivemind effect of excessive agreement within and across papers that reduces perspective diversity. 2) AI review scores are trivially gameable through paper laundering: prompting an LLM to rewrite a paper could significantly increase the scores from AI reviewers, demonstrating that LLM reviewers are easy to game through stylistic changes rather than scientific results. However, non-gameability and review diversity are necessary but not sufficient conditions for automation. We argue that addressing the peer review crisis requires a science of peer review automation -- not general-purpose LLMs deployed without rigorous evaluation.
Abstract:AI coding agents are being adopted at scale, yet we lack empirical evidence on how people actually use them and how much of their output is useful in practice. We present SWE-chat, the first large-scale dataset of real coding agent sessions collected from open-source developers in the wild. The dataset currently contains 6,000 sessions, comprising more than 63,000 user prompts and 355,000 agent tool calls. SWE-chat is a living dataset; our collection pipeline automatically and continually discovers and processes sessions from public repositories. Leveraging SWE-chat, we provide an initial empirical characterization of real-world coding agent usage and failure modes. We find that coding patterns are bimodal: in 41% of sessions, agents author virtually all committed code ("vibe coding"), while in 23%, humans write all code themselves. Despite rapidly improving capabilities, coding agents remain inefficient in natural settings. Just 44% of all agent-produced code survives into user commits, and agent-written code introduces more security vulnerabilities than code authored by humans. Furthermore, users push back against agent outputs -- through corrections, failure reports, and interruptions -- in 44% of all turns. By capturing complete interaction traces with human vs. agent code authorship attribution, SWE-chat provides an empirical foundation for moving beyond curated benchmarks towards an evidence-based understanding of how AI agents perform in real developer workflows.
Abstract:Healthcare administration accounts for over $1 trillion in annual spending, making it a promising target for LLM-based computer-use agents (CUAs). While clinical applications of LLMs have received significant attention, no benchmark exists for evaluating CUAs on end-to-end administrative workflows. To address this gap, we introduce HealthAdminBench, a benchmark comprising four realistic GUI environments: an EHR, two payer portals, and a fax system, and 135 expert-defined tasks spanning three administrative task types: Prior Authorization, Appeals and Denials Management, and Durable Medical Equipment (DME) Order Processing. Each task is decomposed into fine-grained, verifiable subtasks, yielding 1,698 evaluation points. We evaluate seven agent configurations under multiple prompting and observation settings and find that, despite strong subtask performance, end-to-end reliability remains low: the best-performing agent (Claude Opus 4.6 CUA) achieves only 36.3 percent task success, while GPT-5.4 CUA attains the highest subtask success rate (82.8 percent). These results reveal a substantial gap between current agent capabilities and the demands of real-world administrative workflows. HealthAdminBench provides a rigorous foundation for evaluating progress toward safe and reliable automation of healthcare administrative workflows.
Abstract:Advances in large language models (LLMs) have enabled significant capabilities in audio processing, resulting in state-of-the-art models now known as Large Audio Language Models (LALMs). However, minimal work has been done to measure audio understanding beyond automatic speech recognition (ASR). This paper closes that gap by proposing a benchmark suite, SCENEBench (Spatial, Cross-lingual, Environmental, Non-speech Evaluation), that targets a broad form of audio comprehension across four real-world categories: background sound understanding, noise localization, cross-linguistic speech understanding, and vocal characterizer recognition. These four categories are selected based on understudied needs from accessibility technology and industrial noise monitoring. In addition to performance, we also measure model latency. The purpose of this benchmark suite is to assess audio beyond just what words are said - rather, how they are said and the non-speech components of the audio. Because our audio samples are synthetically constructed (e.g., by overlaying two natural audio samples), we further validate our benchmark against 20 natural audio items per task, sub-sampled from existing datasets to match our task criteria, to assess ecological validity. We assess five state-of-the-art LALMs and find critical gaps: performance varies across tasks, with some tasks performing below random chance and others achieving high accuracy. These results provide direction for targeted improvements in model capabilities.